Architecture and Videogames : Intersecting Worlds
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Disponibilidade do Produto
ENCOMENDA AO FORNECEDOR (Prazo estimado de entrega: 4 a 8 semanas)
Autor
Vincent Hui, Ryan Scavnicky, Tatiana Estrina
Editora
Taylor & Francis Ltd
Idioma
Inglês
Data
Fevereirio de 2025
ISBN
9781032528854
Páginas
374
Condição
Novo
EAN
9781032528854
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This book explores and affirms the emergent symbiosis between videogames and architecture, including insights from a diverse range of disciplines. With contributions from authorities in both architecture and videogame industries, it examines how videogames as a medium have enlightened the public about the built environments of the past, offered heightened awareness of our current urban context, and presented inspiration for the future directions of architecture. A relatively nascent medium, videogames have rapidly transitioned from cultural novelty to architectural prophet over the past 50 years.That videogames serve as an interactive proxy for the real world is merely a gateway into just how pervasive and potent the medium is in architectural praxis. If architecture is a synthesis of cultural value and videogames are a dominant cultural medium of today, how will they influence the architecture of tomorrow?The book is split into seven sections: Cultural Artifacts, Historic Reproduction, Production Technologies, Design Pedagogy, Proxies and Representation, Bridging Worlds, and Projected Futures.